STEAM

 

 

Since 2016, the school has established a STEAM Education Committee. STEAM is an extension of STEM education, with the addition of Art. The STEAM Committee is committed to promoting STEAM courses unique to our school. The course objectives are: first, to nurture students' spirit of scientific innovation; second, to enhance students' comprehensive abilities in all subjects within STEAM; third, to enhance students' creative thinking; and fourth, to enhance students' speech and communication skills.

Starting from 2023/2024, our school has incorporated STEAM as a compulsory course for form one and form two students, replacing the previous Home Economics and Design & Technology subjects. The course content is compiled by our school's STEAM teacher team. The topics stem from issues closely related to students' lives, sparking their motivation to learn. Students discuss, design, formulate solutions, and report on various life problems in class, and after class, they create prototypes according to the design plan. Students undergo comprehensive design thinking training, cultivating creative thinking. Meanwhile, they enhance their speaking skills through continuous discussions and reports, equipping them to become future innovators in science and technology.

In addition to the curriculum, our school has established a STEAM club that organizes various extended extracurricular activities. These activities allow students to learn the latest technological knowledge, advanced programming, and artificial intelligence.

At the end of each semester's exams, the school hosts a two-day STEAM Extended Learning Day for all form one and form two students, where each student undergoes 6 hours of STEAM extended learning. The aim is to discover students' STEAM potential early on and lay a foundation for self-learning. Our school's STEAM teachers select excellent design concepts and works from various STEAM activities to participate in STEAM competitions held by major organizations, often achieving outstanding results.